; Franchi SPAS-12 ;-(TrickSR)----------------------------------------- ; калибр 12/70 ; длина ствола 546 мм ; магазин 8+1 ; вес без магазина 4.4 ; максимальная дальность стрельбы 840 м ; эффективная дальность стрельбы 80-90 м ; прицельная дальность 40 м ; дульная скорость пули 405 м/с ; темп стрельбы 4 в/с ;--------------------------------------------------- [wpn_spas12]:weapon_probability,default_weapon_params,wpn_spas12_sounds GroupControlSection = spawn_group $spawn = "weapons\spas12" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_ASHTG description = str_wpn_spas12_descr ef_main_weapon_type = 1 ef_weapon_type = 9 kind = w_shotgun repair_type = weapon weapon_class = shotgun tier = 4 ;------------------------------------------------------------------------------- inv_name = str_wpn_spas12 inv_name_short = str_wpn_spas12 inv_grid_width = 5 inv_grid_height = 1 inv_grid_x = 4 inv_grid_y = 30 upgr_icon_x = 8 upgr_icon_y = 475 upgr_icon_width = 290 upgr_icon_height = 57 kill_msg_x = 91 kill_msg_y = 104 kill_msg_width = 80 kill_msg_height = 20 ;------------------------------------------------------------------------------- cost = 10000 weapon_class = shotgun inv_weight = 4.4 hud = wpn_spas12_hud visual = dynamics\weapons\wpn_spas12\wpn_spas12.ogf upgrades = up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12 installed_upgrades = upgrade_scheme = upgrade_scheme_spas12 ph_mass = 4 ;------------------------------------------------------------------------------- ammo_class = ammo_12x70_buck, ammo_12x76_zhekan startup_ammo = 90 ammo_current = 48 ammo_elapsed = 0 ammo_limit = 56 ammo_mag_size = 8 fire_modes = 1 tri_state_reload = on hand_dependence = 1 single_handed = 0 ;-ТТХ--------------------------------------------------------------------------- hit_power = 0.51, 0.51, 0.51, 0.51 hit_impulse = 120 hit_type = fire_wound fire_distance = 840 bullet_speed = 405 ; начальная скорость пули rpm = 150 rpm_empty_click = 200 misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0015 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.00175 ;-DOF--------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 ;reload_dof = 0.0, 0.5, 5, 1.7 ;-----дисперсия------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.3 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.4f crosshair_inertion = 7.15 ;отдача cam_return = 0 cam_relax_speed = 20 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 5.0 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 1.5 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 30.0 ;максимальный угол отдачи cam_max_angle_horz = 30.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 5.0 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.5 PDM_disp_vel_factor = 2.0 PDM_disp_accel_factor = 2.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 10 ; scope & ironsight zoom_cam_relax_speed_ai = 120.75 zoom_cam_dispersion = 5.0 zoom_cam_dispersion_inc = 1.5 zoom_cam_dispersion_frac = 0.7 zoom_cam_max_angle = 15.0 zoom_cam_max_angle_horz = 15.0 zoom_cam_step_angle_horz = 5.0 fire_dispersion_condition_factor = 2.5 ;увеличение дисперсии в процентах при максимальном износе ;- for AI ---------------------------------------------------------------------- min_radius = 30 max_radius = 50 holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov ;------------------------------------------------------------------------------- slot = 2 ; // secondary animation_slot = 9 ; type of the animation that will be used position = -0.024, -0.081, 0. orientation = 0, 0, 0 ; значение устанавливается в градусах fire_point = 0.0, 0.133, 0.686 fire_point2 = 0.0, 0.103, 0.686 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.138, 0.07 shell_particles = weapons\12ga ;-STRAP PARAMETERS-------------------------------------------------------------- ;на плечо (подмышка) strap_position = -0.26,-0.10,0.05 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 light_color = 0.6,0.5,0.3 light_range = 6.0 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ;-addons------------------------------------------------------------------------ scope_status = 0 silencer_status = 0 grenade_launcher_status = 0 zoom_enabled = true scope_zoom_factor = 0 [wpn_spas12_hud]:hud_base zoom_hide_crosshair = true shell_point = 0.028,0.052,0.0147 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0, 0.051, 0.808 fire_bone = wpn_body attach_place_idx = 0 item_visual = dynamics\weapons\wpn_spas12\wpn_spas12_hud.ogf hands_position = -0.041500,-0.170999,0.161000 hands_orientation = -0.550000,0.750001,0.599999 hands_position_16x9 = -0.041500,-0.170999,0.161000 hands_orientation_16x9 = -0.550000,0.750001,0.599999 item_position = 0.0,0.0,0.0 item_orientation = 0.0,0.0,0.0 aim_hud_offset_pos = -0.106090,0.079000,-0.170000 aim_hud_offset_rot = 0.004800,-0.010500,-0.015000 aim_hud_offset_pos_16x9 = -0.106090,0.079000,-0.170000 aim_hud_offset_rot_16x9 = 0.004800,-0.010500,-0.015000 lowered_hud_offset_pos = 0.145, 0.0, -0.06 lowered_hud_offset_pos_16x9 = 0.145, 0.0, -0.06 lowered_hud_offset_rot = -0.05, -0.55, 0.4 lowered_hud_offset_rot_16x9 = -0.05, -0.55, 0.4 anm_show = spas12_draw anm_hide = spas12_holster anm_idle = spas12_idle anm_idle_aim = spas12_idle_aim anm_idle_moving = spas12_moving anm_idle_moving_crouch = spas12_idle_crouch anm_idle_sprint = spas12_sprint anm_bore = spas12_no_reload anm_shots = spas12_shoot, shoot anm_open = spas12_reload_1 anm_add_cartridge = spas12_reload_2, reload_2 anm_close = spas12_reload_3, reload_3 ;----------------------------------------------------------------------------- ; Уникальные ;----------------------------------------------------------------------------- [wpn_spas12_nimble]:wpn_spas12 cost = 12000 inv_weight = 3.5 rpm = 210 ; 60 = 1 секунда ammo_mag_size = 10 fire_dispersion_base = 0.2 description = str_wpn_spas12_nimble_descr inv_name = str_wpn_spas12_nimble inv_name_short = str_wpn_spas12_nimble inv_grid_width = 5 inv_grid_height = 1 inv_grid_x = 25 inv_grid_y = 36